Either you've been there already via playing through the story or it's an empty shack or zone with one NPC with one line and nothing else there of note. It's a dungeon you just so happen to need the airship to get to.Īt this point you can visit any place in the game world but most of it there's no reason to visit. It's not a zone, it's not a new continent. The Last Lands is just a dungeon you can fly straight to and finish the story. There's nothing to really do, there's no additional story or side quests to do or much to explore. When you get the airship that's practically the end of the game. Terrible design that's only punishing for the sake of it. ![]() There's no real way to know exactly which linear pathway you should take in a level so you can easily find you've waltzed toward an elite without knowing it. These enemies have nothing distinct about them to show they're elites and, in some cases, can be right in the middle of a level you would naturally think you should walk down. As a result you die and have to reload your save. These are enemies that look normal but have boosted stats who can not be damaged or defeated because you're far too weak when you stumble across them. This is how it is for every single dungeon.įurther to level design is how, at a certain point, they introduce elite enemies. The very first dungeon-ish area you need to pass through will be the same in terms of design for the rest of the game: Walk linear pathway -> Open area with monsters -> Kill / Skip monsters -> Linear Pathway -> Rinse + Repeat -> Save Point -> Boss. ![]() It's not well developed or well designed. Each level is a linear pathway separated by an open area filled with enemies you can either try to walk around and skip or simply fight and kill. Levels/Dungeons consist of 1-2 floors(Starting out) then 2-3 and then 4 by the end of the game. Level design is bland, boring and excruciatingly repetitive. Character's and the story itself are simply "okay" not great, not amazing, just serviceable. It's just poorly done with what seems to be the only goal of getting a passable mark for delivering a story. It makes no sense how they interact and seemingly forgive everyone at a whim and how some characters are introduced. Monster design comprises of the same handful of enemies who get a different colour palette to signify the difference the further you progress.Ĭharacter development isn't great. The music is very light consisting entirely of music composed on piano and nothing more. The game world is incredibly small and incredibly linear. ![]() Been playing it on my Switch at night and I'm right at the end(Will most likely finish it tonight).įirst off, there's a serious lack of content in all aspects. Bought it full price on STEAM on release(Could only stand to play it for four hours here) and again for around 40% off on my Switch(Which is probably the more enjoyable way to play). Maybe you'll read this and think some of these things don't sound like such a big deal if so give it a shot and you'll have your two hours to come to your own conclusion. It's not worth it in my opinion and I'll explain why. It's on sale and people have this question: Is it worth it?
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